In this article, I decided to add user accounts, authentication, and database to the back-end.
Using Class Methods as Socket.IO Event Handlers with Correct Scope
In this article, I show how to create a class that allows you to specify callbacks and context, inspired by EventEmitter3.
Creating A Multiplayer Poker Game For HTML5 Using Phaser, Part 4
Part 4 of the multi-player poker game for HTML5 is here. It’s been a minute, a lot of progress has been made!
How to Create a List View Component in Phaser Editor v3
In this article, I present a demo for a list view control using Phaser Editor User Components.
Understanding the Difference Between Game Design and Game Programming
In this article, I explain the difference between a game designer and a programmer, and why you need need at least one person who specializes in both to help you build your game.
Using Sothink SWF Decompiler To Convert Flash Games To HTML5
In this article, I feature a tool that can help you convert Flash games to HTML5: Sothink SWF Decompiler.
Creating A Multiplayer Poker Game For HTML5 Using Phaser, Part 3
In this article, the multi-player Poker game development continues as I work on player betting and raising.
Creating Buttons Using The User Components In Phaser Editor v3
Hey guys. As I’m working on the Poker game, I realize that I’ll need to add some buttons to it. While v3 of Phaser does not have a native button in it like v2 does. I decided to add one. And since I’m using Arian’s Phaser Editor v3, which recently got User Components added to …
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Creating A Multiplayer Poker Game For HTML5 Using Phaser, Part 2
To build this multiplayer Poker game, I decided to give Phaser Editor v3 a try!
Creating A Multiplayer Poker Game For HTML5 Using Phaser, Part 1
Getting started with building a multiplayer Poker game, I’m first setting up the development environment.