Hey.
I’m currently working on the first game engine to post (which will be a Breakout engine, using Phaser). Since I prefer to have some sort of visual editor, so I decided to use Tiled Map Editor. I found some tiles to use for the game. Very awesome looking set, by a dude names Matriax. Although I couldn’t use them in their original format – I wanted bigger tiles (32×32), as well as a align a few of them so that they would fit in one 32×32 space.
I also found some additional tools to help with tileset management:
- ShoeBox – It can perform various operations on images, manipulate sprite sheets, animations, fonts and more.
I found it useful for extracting tiles from an existing image and making a tileset that Tiled can use. - Piskel – While it’s designed for sprite animation, this handy tool can take an existing atlas image and extract individual tile images.
More to come as I continue working on this engine.
– C. out.
Piskel is really nice. It’s very simple to use. I’ve only used it for a little bit, but I’ve already got the hang of it. Very useful tool for spriting.
Hey Shin.
Yeah, Piskel is another tool to add to the game dev arsenal. So far, I’ve only used it to extract tiles from tilesets.
– C. out.