In this article, we’re covering what happens when one or more players or the dealer gets a Blackjack.
Thunderjack! HTML5 Game Update: Cheating? Yes But No
Hey guys. We’re into getting into some of the updates mentioned from my past post – mainly checking if an opening hand has a Blackjack, and eventually other specific combinations of cards in the hand. And there’s just one little problem… it can take all day to get the cards we need in order to …
Continue reading “Thunderjack! HTML5 Game Update: Cheating? Yes But No”
Thunderjack! Playing Against The Dealer
Hey there, and welcome back for another update on the HTML5 Phaser version of Thunderjack!. The project is starting to get interesting, because most of the UI is done, and I have begun working on the game mechanics and logic. Updates include: Hit and Stand functions are complete. The dealer now plays (dealer AI) if …
Thunderjack! HTML5 Game Update: Card Dealing
Hey guys. Welcome back to Gameplay Coder. Quite a bit of progress has been made on the HTML5 version of Thunderjack! using Phaser and the Phaser Editor. I’m getting the hang of basic usage of the editor. And it’s great to have a visual editor at your disposal – so you don’t have to place …
Continue reading “Thunderjack! HTML5 Game Update: Card Dealing”
Laser Stryker Deluxe
Hey guys. Let me introduce you to a new game I’m working on (besides the Android and HTML5 versions of Thunderjack!). This is the next project from the Unity course over on Udemy called Complete C# Unity Developer 2D – Learn to Code Making Games. It’s a space shooter game that teaches you about moving …
Brickout: Polish Update
Hey there. Polish can easily be overlooked when developing a game. It’s that last 10 percent or so where you smooth out the rough edges, focus on the intricacies of mechanics or functionality, and sharpen up audio, visuals and feedback. Polish is what can turn a bad game into a good game, and a good …
Polishing Up Brickout
Hey what’s up! The gameplay is pretty much done. Now it’s time to start polishing up the mechanics and effects. The next steps are: – Adding particles to broken bricks (This means learning how to use Phaser’s particle system. Cool!) – Adding a screen flash to bomb explosions. In addition to the a screen tremor, …
Thunderjack!
Hey guys, As I mentioned earlier, I recently completed the Android Basics Nanodegree program offered by Udacity. During the course, I decided to create a side project, completely independent of the course material. The project not only uses some of the concepts from the course, but also expands on concepts beyond the scope of the …
Sound Effects
What’s up, guys. Brickout now has the sound effects added! I also snuck some of my jazzy musical skills into many of the sound effects. A short video with the sounds is below. Things got a bit crazy around the 1:00 mark in the video! I think I’ma keep this aspect of the game design, …
Color Blast Item Added
Hey. A new item has been added to Brickout. This item is called the “Color Blast”, and to get it you need to collect the purple gem. What this item does it it will remove the bricks with the most common color. For example, in the demo video below, when the Color Blast gem is …