Sound Effects

What’s up, guys.

Brickout now has the sound effects added! I also snuck some of my jazzy musical skills into many of the sound effects.

A short video with the sounds is below. Things got a bit crazy around the 1:00 mark in the video! I think I’ma keep this aspect of the game design, though. Then it got really boring, trying to hit that LAST brick… dammit!  >:D

But, I’m happy that with 41 sound effects added, most of them are done now. (:

Playing sounds using Phaser and its SoundManager class was easier than I thought! I still need to implement callback notifications when a sound has finished playing, because I will need that functionality a little later.

After watching the video, share your opinions in the comments below. I’m curious to know. Thanks!

– C. out.

Noteworthy Progress

Hey.

I added scoring. I’ll be adding balls (lives) logic next, when you lose a ball, followed by “game over” logic. Then will come additional levels. This is one of those games that will have infinite levels, ending only once the number of balls remaining is zero. Then, I’ll add items (yeah, I got a few simple ideas). Audio will be next. Then I’ma polish off this bad boy, and as far as the game dev is concerned, that should be it!

– C. out.