Hey guys, The bomb item is now working! This one was a little challenging, because the explosion collision to clear the tiles wasn’t behaving the way I wanted. It was clearing the bricks along the outside edges of the explosion. I added a green debugging square that shows the area of the explosion. As you …
[Solved!] Collisions not Working Properly
Hey. So, while working on Brickout, I was adding a feature that allows the bricks to descend one level after clearing so many of them, much like Atari’s Super Breakout. Everything was working fine, until I encountered a problem. Eventually, the collision between the ball and bricks wasn’t working. The ball was going right through …
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Adding Text From a Tiled Map to Phaser
Hey. When I’m building a game, I prefer to have a visual editor when placing as many objects as possible. This includes user interface such as HUDs and text. So, I’m adding text to my Tiled map to have Phaser’s Tilemap object load it for display. I’m using Phaser.BitmapText, but Tiled uses fonts installed on …
Added Ball and Paddle
Hey. Just a quick update on this Memorial Day weekend. Made some more progress and got the ball colliding with the walls and the payer’s paddle. Added a repeating background as well. Next will be the bricks collision. For now, it’s pulling those multi-colored bricks from a tiles layer in the map, but I’ll be …
Tools I Use
Hey. I want to fill you in on the tools and resources I use when I’m coding games. This is not an exhaustive list. Coding Editors/IDEs FlashDevelop My current go-to IDE for all things ActionScript 3. I also like how it can download and configure updates of the Adobe AIR and Flex SDKs. Adobe Flash …