In this article, we code the ability to stand and double down.
Thunderjack! HTML5 Game Update: Completed the Logic for Thunderjack Hands
Hey there. Welcome back!Next we’re going to add what happens when a player gets a hand of the same name as the game itself: a Thunderjack! A Thunderjack is a suited (both cards have the same suit) Blackjack, and the non-ace card is a Jack or higher. The following hands are examples of Thunderjack hands: …
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Thunderjack! HTML5 Game Update: Completed the Logic for Blackjack Hands
In this article, we’re covering what happens when one or more players or the dealer gets a Blackjack.
Thunderjack! HTML5 Game Update: Cheating? Yes But No
Hey guys. We’re into getting into some of the updates mentioned from my past post – mainly checking if an opening hand has a Blackjack, and eventually other specific combinations of cards in the hand. And there’s just one little problem… it can take all day to get the cards we need in order to …
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Thunderjack! HTML5 Game Update: Card Dealing
Hey guys. Welcome back to Gameplay Coder. Quite a bit of progress has been made on the HTML5 version of Thunderjack! using Phaser and the Phaser Editor. I’m getting the hang of basic usage of the editor. And it’s great to have a visual editor at your disposal – so you don’t have to place …
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Thunderjack! (HTML5 Version) and Phaser Editor
Hey there. In addition to the Android version of Thunderjack! that I’m working on, I’ve also started a browser version, using HTML5. Flash is reaching its end-of-life, but browser games are still a thing. So, HTML5 is the next step for me, and I’ve been improving my skills to produce web-based games that do not …
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Adding Text From a Tiled Map to Phaser
Hey. When I’m building a game, I prefer to have a visual editor when placing as many objects as possible. This includes user interface such as HUDs and text. So, I’m adding text to my Tiled map to have Phaser’s Tilemap object load it for display. I’m using Phaser.BitmapText, but Tiled uses fonts installed on …
Tools I Use
Hey. I want to fill you in on the tools and resources I use when I’m coding games. This is not an exhaustive list. Coding Editors/IDEs FlashDevelop My current go-to IDE for all things ActionScript 3. I also like how it can download and configure updates of the Adobe AIR and Flex SDKs. Adobe Flash …