In this article we’re adding the ability to win by getting a Blitz.
Thunderjack! HTML5 Game Update: Splitting and Surrendering
We finish up the moves that the player can do in this article.
Thunderjack! HTML5 Game Update: Hit – Take a Card
We’re covering the functionality of hitting and taking an additional card.
Thunderjack! HTML5 Game Update: Placing Bets, Setup the Bet Chip Buttons
In this article, we’re continuing working on the bet placing functionality with the bet chip buttons.
Thunderjack! HTML5 Game Update: Placing Bets, Let’s Finish the Hand Buttons
Here’s part 2 of setting up the hand buttons of placing a bet.
Thunderjack! HTML5 Game Update: Placing Bets
In this article, we’re starting part one of a two-part series on how you place your bets before starting a round of Thunderjack!.
Thunderjack! HTML5 Game Update: Completed the Logic for Thunderjack Hands
Hey there. Welcome back!Next we’re going to add what happens when a player gets a hand of the same name as the game itself: a Thunderjack! A Thunderjack is a suited (both cards have the same suit) Blackjack, and the non-ace card is a Jack or higher. The following hands are examples of Thunderjack hands: …
Continue reading “Thunderjack! HTML5 Game Update: Completed the Logic for Thunderjack Hands”
Thunderjack! HTML5 Game Update: Completed the Logic for Blackjack Hands
In this article, we’re covering what happens when one or more players or the dealer gets a Blackjack.
Thunderjack! HTML5 Game Update: Cheating? Yes But No
Hey guys. We’re into getting into some of the updates mentioned from my past post – mainly checking if an opening hand has a Blackjack, and eventually other specific combinations of cards in the hand. And there’s just one little problem… it can take all day to get the cards we need in order to …
Continue reading “Thunderjack! HTML5 Game Update: Cheating? Yes But No”
Thunderjack! Playing Against The Dealer
Hey there, and welcome back for another update on the HTML5 Phaser version of Thunderjack!. The project is starting to get interesting, because most of the UI is done, and I have begun working on the game mechanics and logic. Updates include: Hit and Stand functions are complete. The dealer now plays (dealer AI) if …