Hey guys, The bomb item is now working! This one was a little challenging, because the explosion collision to clear the tiles wasn’t behaving the way I wanted. It was clearing the bricks along the outside edges of the explosion. I added a green debugging square that shows the area of the explosion. As you …
Bomb Item
Hey. I finished the items that speed up and slow down the ball speed. Now, I’m working on a “Bomb”. When the gem is collected, it will place a bomb somewhere on the bricks. It will explode a short while later, clearing blocks within its blast area. Hmm, while I’m not going to get into …
Adding Items to Brickout, cont.
Hey. Just a quick update. I got basic item spawning added to the game. Items will fall from the top and can be collected by your paddle. No effect functionality yet, but that’s coming next. – C. out.
Adding Items to Brickout
Brickout will have some power-up items to make it a little more engaging. I’ve come up with a way in which the items are created during play. You have to break so many bricks of a certain color to create an item. For example, for to create one item, say you need to break 30 …
[Solved!] Collisions not Working Properly
Hey. So, while working on Brickout, I was adding a feature that allows the bricks to descend one level after clearing so many of them, much like Atari’s Super Breakout. Everything was working fine, until I encountered a problem. Eventually, the collision between the ball and bricks wasn’t working. The ball was going right through …
Continue reading “[Solved!] Collisions not Working Properly”
Noteworthy Progress
Hey. I added scoring. I’ll be adding balls (lives) logic next, when you lose a ball, followed by “game over” logic. Then will come additional levels. This is one of those games that will have infinite levels, ending only once the number of balls remaining is zero. Then, I’ll add items (yeah, I got a …
Added Ball and Paddle
Hey. Just a quick update on this Memorial Day weekend. Made some more progress and got the ball colliding with the walls and the payer’s paddle. Added a repeating background as well. Next will be the bricks collision. For now, it’s pulling those multi-colored bricks from a tiles layer in the map, but I’ll be …
Working on First Game Engine
Hey. I’m currently working on the first game engine to post (which will be a Breakout engine, using Phaser). Since I prefer to have some sort of visual editor, so I decided to use Tiled Map Editor. I found some tiles to use for the game. Very awesome looking set, by a dude names Matriax. …