Hey.
I’ve been busy working on a bunch more effects to add to Brickout, and got the functionality for six more of them in the engine. Without further ado…
Saver
This item is represented by the blue crystal. When you collect it, a bridge of blocks will form underneath you. These bricks can save you by keeping you from losing a ball. But! (there’s always a “but”)… each brick can only be used once, and the bridge only lasts a short time.
Blitz Ball
Powered by the red crystal, this increases the size of your ball, allowing it to pummel straight through blocks! It only lasts a short time though, but you can do some serious damage with this. I can’t wait to polish up this son of a gun later on!
Bonus Points
What would an action game be without having a way to gain some bonus points? The cyan-colored crystal allows you to do just that. When you collect the first one, you earn an additional 500 points. With each successive crystal you earn, you’ll get an additional 500 added onto it. So 500, 1000, 1500, etc. It caps at 5000, and if you lose a life, it starts over at 500. I plan on allowing you to be able gain an extra life when you earn so many points on your score, so there’s an extra incentive to get lots of points!
Color Match
Similar to the Color Blast item, this one, powered by the light-blue crystal, allows yo to clear may bricks at once. However, this gem works a little differently. When collected, it affects the next ball that you hit. When that ball hits a brick, it clears all the bricks on the board of the same color. The effect can only be used once per gem.
Extra Ball (Life)
Another classic feature of most action games is the ability to gain extra lives. I already hinted there will be a way to do so by scoring points, but with this orange crystal, you gain an extra life immediately when you collect it.
New Ball
Last but definitely not least, is this purple gem. When you collect this, it introduces a new ball into play. Now you’ve got zany task of juggling two (or more) balls! If you miss one of them, you won’t lose any lives until you’ve lost all of them. If you’re good at this (as you can see, I suck at this shit), you can clear boards quickly. I might also add extra points functions here too, where the more balls you can juggle, the more points you get.
So that’s it for now. I’m almost done with the items; I have two or three more to add. Once they’re all in, I’ll start working on additional levels, adding sound effects, UI and polish. Takes a lot to make a fully-functional, polished game.
Thanks, and stay tuned!
– C. out.