Hey.
I’m currently working on the first game engine to post (which will be a Breakout engine, using Phaser). Since I prefer to have some sort of visual editor, so I decided to use Tiled Map Editor. I found some tiles to use for the game. Very awesome looking set, by a dude names Matriax. Although I couldn’t use them in their original format – I wanted bigger tiles (32×32), as well as a align a few of them so that they would fit in one 32×32 space.
I also found some additional tools to help with tileset management:
- ShoeBox – It can perform various operations on images, manipulate sprite sheets, animations, fonts and more.
I found it useful for extracting tiles from an existing image and making a tileset that Tiled can use. - Piskel – While it’s designed for sprite animation, this handy tool can take an existing atlas image and extract individual tile images.
More to come as I continue working on this engine.
– C. out.