Working on First Game Engine

Hey.

I’m currently working on the first game engine to post (which will be a Breakout engine, using Phaser). Since I prefer to have some sort of visual editor, so I decided to use Tiled Map Editor. I found some tiles to use for the game. Very awesome looking set, by a dude names Matriax. Although I couldn’t use them in their original format – I wanted bigger tiles (32×32), as well as a align a few of them so that they would fit in one 32×32 space.

I also found some additional tools to help with tileset management:

  • ShoeBox – It can perform various operations on images, manipulate sprite sheets, animations, fonts and more.
    I found it useful for extracting tiles from an existing image and making a tileset that Tiled can use.
  • Piskel – While it’s designed for sprite animation, this handy tool can take an existing atlas image and extract individual tile images.

More to come as I continue working on this engine.

– C. out.

What’s Up

Hey,

Thanks for stopping by.
* nods *

I’ve got a bunch of game engines I want to code and put out. I’ll be starting with some very simple ones, and moving on to more complex ones.

Occasionally, I may post other things, such as tools I use, a technical issue, how I’m furthering my skills, personal or client projects I may be working on, orĀ  other parts of the game development process not related to coding, such as design or music.

That’s it for now. I’m excited about getting started – and for you joining me – on this journey of blogging and where it may lead me!

– C. out.