Hey guys.
Let me introduce you to a new game I’m working on (besides the Android and HTML5 versions of Thunderjack!).
This is the next project from the Unity course over on Udemy called Complete C# Unity Developer 2D – Learn to Code Making Games. It’s a space shooter game that teaches you about moving objects in such a way that is independent of frame rate, coroutines, moving objects along a predefined path, using for-each loops, and backgrounds that scroll indefinitely.
I decided to call my version of this game “Laser Stryker Deluxe” as it’s a sort of spin-off to Laser Strykyer, a Flash game I made a while back (which pays homage to a game on the ColecoVision called Beamrider).
LDeluxe will feature most of the graphics from the original Laser Stryker. Because the game in the Unity course resembles the mechanics of a classic vertical shooter, Deluxe will use a similar setup. It will also feature power-ups, such as additional weapons, speed, armor, and maybe weapon charging – many of the features that are found in games of this genre.
I’m learning a lot in this 2D Unity course, and I’m super-excited to bring this game to life!
Although I’ve completed this section of the course, I want to expand on LDeluxe before moving on the the next section.
Here’s a quick look at the very early stages of development process so far. I can’t wait until I’m finished so I can show this bad boy off.
– C. out.