In this article, we’re starting part one of a two-part series on how you place your bets before starting a round of Thunderjack!.
Thunderjack! HTML5 Game Update: Completed the Logic for Thunderjack Hands
Hey there. Welcome back!Next we’re going to add what happens when a player gets a hand of the same name as the game itself: a Thunderjack! A Thunderjack is a suited (both cards have the same suit) Blackjack, and the non-ace card is a Jack or higher. The following hands are examples of Thunderjack hands: …
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Thunderjack! HTML5 Game Update: Completed the Logic for Blackjack Hands
In this article, we’re covering what happens when one or more players or the dealer gets a Blackjack.
Thunderjack! HTML5 Game Update: Cheating? Yes But No
Hey guys. We’re into getting into some of the updates mentioned from my past post – mainly checking if an opening hand has a Blackjack, and eventually other specific combinations of cards in the hand. And there’s just one little problem… it can take all day to get the cards we need in order to …
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Thunderjack! Playing Against The Dealer
Hey there, and welcome back for another update on the HTML5 Phaser version of Thunderjack!. The project is starting to get interesting, because most of the UI is done, and I have begun working on the game mechanics and logic. Updates include: Hit and Stand functions are complete. The dealer now plays (dealer AI) if …
Thunderjack! HTML5 Game Update: Card Dealing
Hey guys. Welcome back to Gameplay Coder. Quite a bit of progress has been made on the HTML5 version of Thunderjack! using Phaser and the Phaser Editor. I’m getting the hang of basic usage of the editor. And it’s great to have a visual editor at your disposal – so you don’t have to place …
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Laser Stryker Deluxe
Hey guys. Let me introduce you to a new game I’m working on (besides the Android and HTML5 versions of Thunderjack!). This is the next project from the Unity course over on Udemy called Complete C# Unity Developer 2D – Learn to Code Making Games. It’s a space shooter game that teaches you about moving …
Thunderjack! (HTML5 Version) and Phaser Editor
Hey there. In addition to the Android version of Thunderjack! that I’m working on, I’ve also started a browser version, using HTML5. Flash is reaching its end-of-life, but browser games are still a thing. So, HTML5 is the next step for me, and I’ve been improving my skills to produce web-based games that do not …
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Brickout Is Ready!
Hey! Brickout is finally ready for first release! Yeah!! Only thing is… I need to figure out how to add a portfolio that my current theme can use!! Or, maybe switch themes. Welp, let me figure that part out. In the meantime, here is a video play through, although I didn’t get very far, haha! …
Brickout: Polish Update
Hey there. Polish can easily be overlooked when developing a game. It’s that last 10 percent or so where you smooth out the rough edges, focus on the intricacies of mechanics or functionality, and sharpen up audio, visuals and feedback. Polish is what can turn a bad game into a good game, and a good …