This article covers how to code a solution for determining if a poker hand is a full house.
How to Code Poker Hands – Flush
In this article, you’ll learn how to program a method for determining if a poker hand is a flush.
How to Code Poker Hands – Straight
Continuing the series of writing code that recognizing poker hands, you’ll learn how to code a solution for determining if a hand is a straight.
How to Code Poker Hands – Three Of A Kind
Continuing the mini-series about writing code to match poker hands, we’ll cover a three of a kind.
How to Code Poker Hands – Two Pair
In this article, we continue the mini-series about writing code to match poker hands. This one is about matching a two-pair.
How to Code Poker Hands – Pair of Jacks or Higher
This article is the start of a mini-series of articles that go over how to code matching poker hands. This one starts with a jacks or higher pair.
Converting a Flash Game To HTML5
In this article, I start my first project of converting a Flash game to HTML5.
Added Brickout Game To GitHub
The source code for Brickout is now available on GitHub, plus a few other projects I’m working on.
Thunderjack! HTML5 Game Update: A Few More Adjustments
I can’t believe I forgot to add these updates to Thunderjack!.
Thunderjack! HTML5 Game Update: A Little More Polish
A few updates to the Thunderjack! card game.