Hey. A new item has been added to Brickout. This item is called the “Color Blast”, and to get it you need to collect the purple gem. What this item does it it will remove the bricks with the most common color. For example, in the demo video below, when the Color Blast gem is …
Bomb Item, cont.
Hey guys, The bomb item is now working! This one was a little challenging, because the explosion collision to clear the tiles wasn’t behaving the way I wanted. It was clearing the bricks along the outside edges of the explosion. I added a green debugging square that shows the area of the explosion. As you …
Bomb Item
Hey. I finished the items that speed up and slow down the ball speed. Now, I’m working on a “Bomb”. When the gem is collected, it will place a bomb somewhere on the bricks. It will explode a short while later, clearing blocks within its blast area. Hmm, while I’m not going to get into …
Adding Items to Brickout, cont.
Hey. Just a quick update. I got basic item spawning added to the game. Items will fall from the top and can be collected by your paddle. No effect functionality yet, but that’s coming next. – C. out.
Adding Items to Brickout
Brickout will have some power-up items to make it a little more engaging. I’ve come up with a way in which the items are created during play. You have to break so many bricks of a certain color to create an item. For example, for to create one item, say you need to break 30 …
[Solved!] Collisions not Working Properly
Hey. So, while working on Brickout, I was adding a feature that allows the bricks to descend one level after clearing so many of them, much like Atari’s Super Breakout. Everything was working fine, until I encountered a problem. Eventually, the collision between the ball and bricks wasn’t working. The ball was going right through …
Continue reading “[Solved!] Collisions not Working Properly”
Noteworthy Progress
Hey. I added scoring. I’ll be adding balls (lives) logic next, when you lose a ball, followed by “game over” logic. Then will come additional levels. This is one of those games that will have infinite levels, ending only once the number of balls remaining is zero. Then, I’ll add items (yeah, I got a …
Adding Text From a Tiled Map to Phaser
Hey. When I’m building a game, I prefer to have a visual editor when placing as many objects as possible. This includes user interface such as HUDs and text. So, I’m adding text to my Tiled map to have Phaser’s Tilemap object load it for display. I’m using Phaser.BitmapText, but Tiled uses fonts installed on …
Added Ball and Paddle
Hey. Just a quick update on this Memorial Day weekend. Made some more progress and got the ball colliding with the walls and the payer’s paddle. Added a repeating background as well. Next will be the bricks collision. For now, it’s pulling those multi-colored bricks from a tiles layer in the map, but I’ll be …
Tools I Use
Hey. I want to fill you in on the tools and resources I use when I’m coding games. This is not an exhaustive list. Coding Editors/IDEs FlashDevelop My current go-to IDE for all things ActionScript 3. I also like how it can download and configure updates of the Adobe AIR and Flex SDKs. Adobe Flash …