Play Brickout here! Of course, I can make games like this for you too. If you’re interested, please get in touch with me by clicking here or e-mailing me directly at: cartrell@gameplaycoder.com. Thanks, – C. out.
Brickout Is Ready!
Hey! Brickout is finally ready for first release! Yeah!! Only thing is… I need to figure out how to add a portfolio that my current theme can use!! Or, maybe switch themes. Welp, let me figure that part out. In the meantime, here is a video play through, although I didn’t get very far, haha! …
Brickout: Polish Update
Hey there. Polish can easily be overlooked when developing a game. It’s that last 10 percent or so where you smooth out the rough edges, focus on the intricacies of mechanics or functionality, and sharpen up audio, visuals and feedback. Polish is what can turn a bad game into a good game, and a good …
Polishing Up Brickout
Hey what’s up! The gameplay is pretty much done. Now it’s time to start polishing up the mechanics and effects. The next steps are: – Adding particles to broken bricks (This means learning how to use Phaser’s particle system. Cool!) – Adding a screen flash to bomb explosions. In addition to the a screen tremor, …
Thunderjack!
Hey guys, As I mentioned earlier, I recently completed the Android Basics Nanodegree program offered by Udacity. During the course, I decided to create a side project, completely independent of the course material. The project not only uses some of the concepts from the course, but also expands on concepts beyond the scope of the …
Sound Effects
What’s up, guys. Brickout now has the sound effects added! I also snuck some of my jazzy musical skills into many of the sound effects. A short video with the sounds is below. Things got a bit crazy around the 1:00 mark in the video! I think I’ma keep this aspect of the game design, …
Amazing Design Document on Breakout
Hey. After completing the Android Course and earning a Nanodegree, I resumed a course that I had started earlier. Actually, since I haven’t made any progress on the course in a long time, and much of its material was revamped, I decided to start the course over. I’m talking about the Complete C# Unity Developer …
Added Paddle Buff Items
Hey. Got the last two items added today! Paddle Buff: Represented by the blue gem, this item will extend the length of your paddle. This makes it easier for you to hit the ball. However, this effect is only temporary, because it only lasts for so many ball hits. Paddle Nerf: This “item” you might …
Six New Effects Added
Hey. I’ve been busy working on a bunch more effects to add to Brickout, and got the functionality for six more of them in the engine. Without further ado… Saver This item is represented by the blue crystal. When you collect it, a bridge of blocks will form underneath you. These bricks can save you …
Received Android Basics Nanodegree!
Hey. After spending the last eight months (and some late nights) learning, coding, more learning, and more coding, it is done! I have completed the Android Basics course offered by Udacity and Google! This started at the beginning of the year with a Scholarship Challenge that was open to 50,000 applicants, where you could choose …