Hey.
After completing the Android Course and earning a Nanodegree, I resumed a course that I had started earlier. Actually, since I haven’t made any progress on the course in a long time, and much of its material was revamped, I decided to start the course over.
I’m talking about the Complete C# Unity Developer 2D – Learn to Code Making Games course, by Ben Tristem and Rick Davidson.
This is an amazing course that teaches you how to build several genres of games using Unity (version 2018 as of this writing).
One of the projects in the course is a Breakout type game (* gasp! *), and there is a reference to a design document about the Breakout genre on Gamasutra.
This. Document. Is. Fuckin’ Incredible! It contains tons of juicy pieces of information from level design and power-ups, to visuals, and even some history.
The power-up items intrigued me most. The items I added are either ones that I’ve seen somewhere else, or they were a coincidence (the bombs was a big one).
No update on Brickout this week. Still, this design doc definitely has some good inspiration for anyone wanting to make their own Breakout game engine – or if you’re lookin’ to hire someone to help you build your own – hint hint 😉
~ C. out.